November 20, 2024
Montpellier, France – April 20th, 2023 – Solo developer Benjamin Kiefer aka BenStar and indie publisher Dear Villagers (Fabledom, Souldiers) have today released their twin-stick roguelite platformer Revita for PlayStation 4, PlayStation 5, Xbox Series X and S, and Xbox One. Following on from the successful launch on PC via Steam and Nintendo Switch last year, Revita will be available for £16.99 /$16.99/16.99€
Watch the Revita Accolade Trailer
In Revita, climb through an ominous clocktower and battle through a series of procedurally generated encounters with foes and challenges in order to uncover lost memories and discover the mysteries of the melancholic world. Play as a nameless child with no sense of who or where they are and exchange health for upgrades as the game dares the player to play on a razor’s edge!

Alongside the digital releases, a physical edition of Revita will also be available for Switch and PlayStation 5 by Red Art Games (www.redartgames.com) soon, and the game will also release on Opera GX tomorrow. Revita is playable in English, French, German, Spanish, Latin American Spanish, and Simplified Chinese.
“Since launching Revita on Nintendo Switch and Steam last year, the reception has been overwhelmingly positive so bringing the game to PlayStation and Xbox was the natural next step”, said Benjamin Kiefer aka BenStar, developer of Revita. “We can’t wait to share the unique arcade-inspired twin-stick experience with fans of the genre on these consoles!”

“Revita offers a truly unique and immersive experience that brings this arcade roller coaster ride to your living room, and we’re so excited to bring that to the new generation of consoles this year,” said Guillaume Jamet, Head of Publishing for Dear Villagers. “With the procedurally generated rooms and vast customization options, playthroughs are thrilling and challenging, and never feel the same!”
Feature List: Trade life for power
Exchange health for power in fast-paced glass cannon gameplayUnique runs
Battle through an almost infinite variety of combat encounters in procedurally generated roomsEndless character builds
Twin stick shooting, dashing and wall sliding are just the beginning – find power-ups and items on each runTweak your game
An extensive set of options lets you tweak Revita to your playstyle – slow down time, set an outline colour for enemies to make them easier to track, or choose the level of aim assist that feels right for youArm yourself with multiple weapons
Use a variety of guns! Arm yourself with a laser gun, charge gun, machine gun, shotgun, or rocket launcher.A mysterious world
Explore an underground subway line infested with monsters and filled with colourful characters who will help you on your journey.Reclaim lost memories
A nameless child with no memories awakens in a mysterious Clocktower that is connected by a metro system with only a vague sense of purpose, hoping to find answers at the top.
HATS! Many, many hats. All the hats, really – to cover all heads and all styles!

Revita is playable in English, French, German, Spanish, Latin American Spanish, and Simplified Chinese.
For more information on Revita:
Visit the website: https://revitagame.com/
Wishlist on the Steam: https://store.steampowered.com/app/1175460/Revita/
Follow on Twitter: https://twitter.com/RevitaGame
Join the Discord server: https://discord.com/invite/revita
About Benjamin Kiefer aka BenStar
Benjamin “BenStar” Kiefer, is based in Germany and the solo indie dev of Revita. As a self-trained programmer and pixel artist with a loyal following on Twitter. Ben loves making bouncy and highly polished games with big attention to small details. His aim is to create rich and interesting worlds with fun and addictive gameplay that keeps people hooked
About Dear Villagers
Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. We tell memorable stories through memorable games. We love pixels, but we believe in people.

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